The Wii seems like a perfect candidate for a light-gun shooter right up until you realize there's no actual light gun available. Duck Hunt worked because the gun itself absorbed light from the portion of the screen you aimed at.
Replace that operation with motion-sensing, and the result is an approximation of where you're pointing rather than a direct measurement. Never completely overcomes this obstacle, but it does deliver distinctive handling: pretend to aim a panzerfaust on your shoulder, twist a sniper rifle's scope magnification, and toss grenades with a natural follow-through.
In addition to a fully-fledged single player campaign, Medal of Honor Heroes 2 also features an all-new mode designed specifically for the Wii that simplifies. A shortage of ambition has often led to games that are little more than knee-capped ports of console cousins. Medal of Honor Heroes 2 doesn't emerge from the battle with system limitations unscathed, but it does raise the bar in some key areas. Enemy soldiers disappear before their death animations end.
These pantomimes are engaging and fun, and the result is a surprisingly entertaining, if somewhat disjointed, battlefield experience. Enemy soldiers disappear before their death animations end, and the graphics are clearly a far cry from what you'll see on competing consoles, but Medal of Honor Heroes 2 still gently pushes the Wii's graphics envelope.
The allied forces that constantly shout irritatingly obvious stuff like 'look out, Germans!' Might not be much use in firefights, but they look nice enough, even if their uniforms seem strangely luminescent, and their animation a bit unnatural. You'll need to tune yourself to the world to a certain extent, because none of the eight mission environments bear the organic hallmarks of most modern war games. Open beaches and wide fields are replaced with narrow strips of killing floor that fold back upon each other in layers thanks to strategically placed crates, debris, blockades, and barbed wire that serve only to direct you from one waypoint objective to the next. This contrived and linear design seems anachronistic, but it keeps all the action planted firmly in front of you, thus saving you from dying to an enemy that slipped past. The trade-off is that though your German opponents look convincing, and killing them is an engaging variation of stop-and-pop, their playbook consists solely of charging out of doorways (or the occasional infinite spawn point), grabbing some cover, and peeking around it until they catch one in the face.
It's hard to shake the sense that you're simply sliding forward on the mobile equivalent of a fairground's shooting gallery, even if you're playing the standard campaign instead of the hard-wired rail-shooter arcade mode. Enemy grenades aren't frequent enough to encourage a strategy more involved than leaning out from cover until your vision goes red and then ducking back to heal, secure in the knowledge that nobody's going to bum-rush you from your hiding spot.
Medal of Honor Heroes - WalkthroughThis faq is to help you with the gameLevel 1 Take the airfeildYou will start off in a shed from there you will need to keep goingdown till you see the building to your left. As you approach soldiers willcome out.Ither fight them or get down and let your comrades take them out. Enter thebuilding to your leftis a health pack pick it up. Come out the building the other end.
Go to thesteps and go up. When you getup you will need to fight 3 or 4 soliders. Then plant the bomb on the middlecontainer and get out of there. Go upto the building the baddys come from. Theres anouther helth pack on the right.Get it. Go through the building to you get to a generatorplant the bomb. Go back the way you come to the shed.